The social context of LAN gaming

dc.contributor.authorSalie, Rushdien_ZA
dc.date.accessioned2015-01-06T12:05:33Z
dc.date.available2015-01-06T12:05:33Z
dc.date.issued2011en_ZA
dc.descriptionIncludes abstract.en_ZA
dc.descriptionIncludes bibliographical references (leaves 58-61).en_ZA
dc.description.abstractPlaying video games at a Local Area Network (LAN) has become a complex social activity. Engaging with these games requires more than simply accomplishing the games’ objectives: it is also a process of socialisation within a community of gamers. Through my observation of players' activities at a Cape Town based LAN event, I begin to outline where, when and how social learning and sharing occurs at these events. I will show how playing games in a LAN setting can teach valuable interpersonal and social skills.en_ZA
dc.identifier.apacitationSalie, R. (2011). <i>The social context of LAN gaming</i>. (Thesis). University of Cape Town ,Faculty of Humanities ,Centre for Film and Media Studies. Retrieved from http://hdl.handle.net/11427/11556en_ZA
dc.identifier.chicagocitationSalie, Rushdi. <i>"The social context of LAN gaming."</i> Thesis., University of Cape Town ,Faculty of Humanities ,Centre for Film and Media Studies, 2011. http://hdl.handle.net/11427/11556en_ZA
dc.identifier.citationSalie, R. 2011. The social context of LAN gaming. University of Cape Town.en_ZA
dc.identifier.ris TY - Thesis / Dissertation AU - Salie, Rushdi AB - Playing video games at a Local Area Network (LAN) has become a complex social activity. Engaging with these games requires more than simply accomplishing the games’ objectives: it is also a process of socialisation within a community of gamers. Through my observation of players' activities at a Cape Town based LAN event, I begin to outline where, when and how social learning and sharing occurs at these events. I will show how playing games in a LAN setting can teach valuable interpersonal and social skills. DA - 2011 DB - OpenUCT DP - University of Cape Town LK - https://open.uct.ac.za PB - University of Cape Town PY - 2011 T1 - The social context of LAN gaming TI - The social context of LAN gaming UR - http://hdl.handle.net/11427/11556 ER - en_ZA
dc.identifier.urihttp://hdl.handle.net/11427/11556
dc.identifier.vancouvercitationSalie R. The social context of LAN gaming. [Thesis]. University of Cape Town ,Faculty of Humanities ,Centre for Film and Media Studies, 2011 [cited yyyy month dd]. Available from: http://hdl.handle.net/11427/11556en_ZA
dc.language.isoengen_ZA
dc.publisher.departmentCentre for Film and Media Studiesen_ZA
dc.publisher.facultyFaculty of Humanitiesen_ZA
dc.publisher.institutionUniversity of Cape Town
dc.subject.otherMedia Theory and Practiceen_ZA
dc.titleThe social context of LAN gamingen_ZA
dc.typeMaster Thesis
dc.type.qualificationlevelMasters
dc.type.qualificationnameMAen_ZA
uct.type.filetypeText
uct.type.filetypeImage
uct.type.publicationResearchen_ZA
uct.type.resourceThesisen_ZA
Files
Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
thesis_hum_2011_salie_r.pdf
Size:
665.13 KB
Format:
Adobe Portable Document Format
Description:
Collections