The social context of LAN gaming
dc.contributor.author | Salie, Rushdi | en_ZA |
dc.date.accessioned | 2015-01-06T12:05:33Z | |
dc.date.available | 2015-01-06T12:05:33Z | |
dc.date.issued | 2011 | en_ZA |
dc.description | Includes abstract. | en_ZA |
dc.description | Includes bibliographical references (leaves 58-61). | en_ZA |
dc.description.abstract | Playing video games at a Local Area Network (LAN) has become a complex social activity. Engaging with these games requires more than simply accomplishing the games’ objectives: it is also a process of socialisation within a community of gamers. Through my observation of players' activities at a Cape Town based LAN event, I begin to outline where, when and how social learning and sharing occurs at these events. I will show how playing games in a LAN setting can teach valuable interpersonal and social skills. | en_ZA |
dc.identifier.apacitation | Salie, R. (2011). <i>The social context of LAN gaming</i>. (Thesis). University of Cape Town ,Faculty of Humanities ,Centre for Film and Media Studies. Retrieved from http://hdl.handle.net/11427/11556 | en_ZA |
dc.identifier.chicagocitation | Salie, Rushdi. <i>"The social context of LAN gaming."</i> Thesis., University of Cape Town ,Faculty of Humanities ,Centre for Film and Media Studies, 2011. http://hdl.handle.net/11427/11556 | en_ZA |
dc.identifier.citation | Salie, R. 2011. The social context of LAN gaming. University of Cape Town. | en_ZA |
dc.identifier.ris | TY - Thesis / Dissertation AU - Salie, Rushdi AB - Playing video games at a Local Area Network (LAN) has become a complex social activity. Engaging with these games requires more than simply accomplishing the games’ objectives: it is also a process of socialisation within a community of gamers. Through my observation of players' activities at a Cape Town based LAN event, I begin to outline where, when and how social learning and sharing occurs at these events. I will show how playing games in a LAN setting can teach valuable interpersonal and social skills. DA - 2011 DB - OpenUCT DP - University of Cape Town LK - https://open.uct.ac.za PB - University of Cape Town PY - 2011 T1 - The social context of LAN gaming TI - The social context of LAN gaming UR - http://hdl.handle.net/11427/11556 ER - | en_ZA |
dc.identifier.uri | http://hdl.handle.net/11427/11556 | |
dc.identifier.vancouvercitation | Salie R. The social context of LAN gaming. [Thesis]. University of Cape Town ,Faculty of Humanities ,Centre for Film and Media Studies, 2011 [cited yyyy month dd]. Available from: http://hdl.handle.net/11427/11556 | en_ZA |
dc.language.iso | eng | en_ZA |
dc.publisher.department | Centre for Film and Media Studies | en_ZA |
dc.publisher.faculty | Faculty of Humanities | en_ZA |
dc.publisher.institution | University of Cape Town | |
dc.subject.other | Media Theory and Practice | en_ZA |
dc.title | The social context of LAN gaming | en_ZA |
dc.type | Master Thesis | |
dc.type.qualificationlevel | Masters | |
dc.type.qualificationname | MA | en_ZA |
uct.type.filetype | Text | |
uct.type.filetype | Image | |
uct.type.publication | Research | en_ZA |
uct.type.resource | Thesis | en_ZA |
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