The social context of LAN gaming

Master Thesis

2011

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University of Cape Town

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Abstract
Playing video games at a Local Area Network (LAN) has become a complex social activity. Engaging with these games requires more than simply accomplishing the games’ objectives: it is also a process of socialisation within a community of gamers. Through my observation of players' activities at a Cape Town based LAN event, I begin to outline where, when and how social learning and sharing occurs at these events. I will show how playing games in a LAN setting can teach valuable interpersonal and social skills.
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Includes abstract.


Includes bibliographical references (leaves 58-61).

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