Action and Reaction: Developing an architecture of movement

dc.contributor.advisorCoetzer, Nicen_ZA
dc.contributor.advisorSilverman, Melindaen_ZA
dc.contributor.authorEmery, Lukeen_ZA
dc.date.accessioned2015-06-15T06:58:10Z
dc.date.available2015-06-15T06:58:10Z
dc.date.issued2014en_ZA
dc.descriptionIncludes bibliographical references.en_ZA
dc.description.abstractThis dissertation deals with the phenomenon of movement in relation to architecture. What does it entail to create an architecture of movement and what possibilities can this type of design offer us outside of 'conventional' architecture. The research behind the topic bases itself in the theory of Game Design as a tool to structure movement with meaning. Game Design proves itself to be a potent tool in encouraging interactivity, in turn handing over a certain level of control and design over to the players participating. The more control afforded to the players, the more they can affect the outcome and experience of a game. This means games are a medium with the possibility for high replay value as players go back to experience the multiple outcomes of a game. The theory of using Game Design as a tool in architecture is then tested through my own design located on the edge of the Grand Parade in Cape Town. The design aims to create an architecture of multiple outcomes including an 'Everyday' and 'Festival' narratives through the use of movement. Game Design is used as a tool of analysis in order to determine whether the movement is integral to the architecture and its intended function through spatializing the key principles identified in the theory of Game Design. The conclusion drawn is that Game Design is an effective tool in aiding design in architecture. Its value emerges through the fact that it challenges design decisions made within architecture based on how integral they are in relation to the social and programmatic rules and expectations the project attempts to deal with.en_ZA
dc.identifier.apacitationEmery, L. (2014). <i>Action and Reaction: Developing an architecture of movement</i>. (Thesis). University of Cape Town ,Faculty of Engineering & the Built Environment ,School of Architecture, Planning and Geomatics. Retrieved from http://hdl.handle.net/11427/13069en_ZA
dc.identifier.chicagocitationEmery, Luke. <i>"Action and Reaction: Developing an architecture of movement."</i> Thesis., University of Cape Town ,Faculty of Engineering & the Built Environment ,School of Architecture, Planning and Geomatics, 2014. http://hdl.handle.net/11427/13069en_ZA
dc.identifier.citationEmery, L. 2014. Action and Reaction: Developing an architecture of movement. University of Cape Town.en_ZA
dc.identifier.ris TY - Thesis / Dissertation AU - Emery, Luke AB - This dissertation deals with the phenomenon of movement in relation to architecture. What does it entail to create an architecture of movement and what possibilities can this type of design offer us outside of 'conventional' architecture. The research behind the topic bases itself in the theory of Game Design as a tool to structure movement with meaning. Game Design proves itself to be a potent tool in encouraging interactivity, in turn handing over a certain level of control and design over to the players participating. The more control afforded to the players, the more they can affect the outcome and experience of a game. This means games are a medium with the possibility for high replay value as players go back to experience the multiple outcomes of a game. The theory of using Game Design as a tool in architecture is then tested through my own design located on the edge of the Grand Parade in Cape Town. The design aims to create an architecture of multiple outcomes including an 'Everyday' and 'Festival' narratives through the use of movement. Game Design is used as a tool of analysis in order to determine whether the movement is integral to the architecture and its intended function through spatializing the key principles identified in the theory of Game Design. The conclusion drawn is that Game Design is an effective tool in aiding design in architecture. Its value emerges through the fact that it challenges design decisions made within architecture based on how integral they are in relation to the social and programmatic rules and expectations the project attempts to deal with. DA - 2014 DB - OpenUCT DP - University of Cape Town LK - https://open.uct.ac.za PB - University of Cape Town PY - 2014 T1 - Action and Reaction: Developing an architecture of movement TI - Action and Reaction: Developing an architecture of movement UR - http://hdl.handle.net/11427/13069 ER - en_ZA
dc.identifier.urihttp://hdl.handle.net/11427/13069
dc.identifier.vancouvercitationEmery L. Action and Reaction: Developing an architecture of movement. [Thesis]. University of Cape Town ,Faculty of Engineering & the Built Environment ,School of Architecture, Planning and Geomatics, 2014 [cited yyyy month dd]. Available from: http://hdl.handle.net/11427/13069en_ZA
dc.language.isoengen_ZA
dc.publisher.departmentSchool of Architecture, Planning and Geomaticsen_ZA
dc.publisher.facultyFaculty of Engineering and the Built Environment
dc.publisher.institutionUniversity of Cape Town
dc.subject.otherArchitecture, Planning and Geomaticsen_ZA
dc.titleAction and Reaction: Developing an architecture of movementen_ZA
dc.typeMaster Thesis
dc.type.qualificationlevelMasters
dc.type.qualificationnameMArchen_ZA
uct.type.filetypeText
uct.type.filetypeImage
uct.type.publicationResearchen_ZA
uct.type.resourceThesisen_ZA
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