Interactive cultural story-telling virtual environments using San stories

dc.contributor.advisorBlake, Edwin Hen_ZA
dc.contributor.authorLesaoana, Men_ZA
dc.date.accessioned2014-08-13T19:31:17Z
dc.date.available2014-08-13T19:31:17Z
dc.date.issued2004en_ZA
dc.descriptionBibliography: leaves 80-85.en_ZA
dc.description.abstractStory-telling is being used for the preservation of culture, and interactive story-telling in particular is attractive for its ability to provide the user with a hands-on experience. We explored the feasibility of interactive story-telling in relation to the San culture of South Africa by investigating the effect of interactivity on users' perceived levels of presence. Presence refers to the feeling of being there in a virtual environment (VE presence). We also investigated the level of presence in the story (story presence). Priming as a contributor to presence, and the relationship between VE presence, story presence, and enjoyment were also investigated. These investigations were made based on two virtual environments (one allowing intcraction with the story and the other not interactive) and two priming materials (one relevant to San culture nnd the other not relevant).en_ZA
dc.identifier.apacitationLesaoana, M. (2004). <i>Interactive cultural story-telling virtual environments using San stories</i>. (Thesis). University of Cape Town ,Faculty of Science ,Department of Computer Science. Retrieved from http://hdl.handle.net/11427/6411en_ZA
dc.identifier.chicagocitationLesaoana, M. <i>"Interactive cultural story-telling virtual environments using San stories."</i> Thesis., University of Cape Town ,Faculty of Science ,Department of Computer Science, 2004. http://hdl.handle.net/11427/6411en_ZA
dc.identifier.citationLesaoana, M. 2004. Interactive cultural story-telling virtual environments using San stories. University of Cape Town.en_ZA
dc.identifier.ris TY - Thesis / Dissertation AU - Lesaoana, M AB - Story-telling is being used for the preservation of culture, and interactive story-telling in particular is attractive for its ability to provide the user with a hands-on experience. We explored the feasibility of interactive story-telling in relation to the San culture of South Africa by investigating the effect of interactivity on users' perceived levels of presence. Presence refers to the feeling of being there in a virtual environment (VE presence). We also investigated the level of presence in the story (story presence). Priming as a contributor to presence, and the relationship between VE presence, story presence, and enjoyment were also investigated. These investigations were made based on two virtual environments (one allowing intcraction with the story and the other not interactive) and two priming materials (one relevant to San culture nnd the other not relevant). DA - 2004 DB - OpenUCT DP - University of Cape Town LK - https://open.uct.ac.za PB - University of Cape Town PY - 2004 T1 - Interactive cultural story-telling virtual environments using San stories TI - Interactive cultural story-telling virtual environments using San stories UR - http://hdl.handle.net/11427/6411 ER - en_ZA
dc.identifier.urihttp://hdl.handle.net/11427/6411
dc.identifier.vancouvercitationLesaoana M. Interactive cultural story-telling virtual environments using San stories. [Thesis]. University of Cape Town ,Faculty of Science ,Department of Computer Science, 2004 [cited yyyy month dd]. Available from: http://hdl.handle.net/11427/6411en_ZA
dc.language.isoengen_ZA
dc.publisher.departmentDepartment of Computer Scienceen_ZA
dc.publisher.facultyFaculty of Scienceen_ZA
dc.publisher.institutionUniversity of Cape Town
dc.subject.otherComputer Scienceen_ZA
dc.titleInteractive cultural story-telling virtual environments using San storiesen_ZA
dc.typeMaster Thesis
dc.type.qualificationlevelMasters
dc.type.qualificationnameMScen_ZA
uct.type.filetypeText
uct.type.filetypeImage
uct.type.publicationResearchen_ZA
uct.type.resourceThesisen_ZA
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