Parallel, realistic and controllable terrain synthesis

dc.contributor.authorGain, J
dc.contributor.authorMerry, B
dc.contributor.authorMarais, P
dc.date.accessioned2016-08-15T13:00:11Z
dc.date.available2016-08-15T13:00:11Z
dc.date.issued2015
dc.date.updated2016-08-12T13:59:59Z
dc.description.abstractThe challenge in terrain synthesis for virtual environments is to provide a combination of precise user control over landscape form, with interactive response and visually realistic results. We present a system that builds on parallel pixel-based texture synthesis to enable interactive creation of an output terrain from a database of heightfield exemplars. We also provide modelers with control over height and surrounding slope by means of constraint points and curves; a paint-by-numbers interface for specifying the local character of terrain; coherence controls that allow localization of changes to the synthesized terrain; and copypaste functionality to directly transplant terrain regions. Together these contributions provide a level of realism that, based on user experiments, is indistinguishable from real source terrains; user control sufficient for precise placement of a variety of landforms, such as cliffs, ravines and mesas; and synthesis times of 165ms for a 10242 terrain grid.en_ZA
dc.identifierhttp://dx.doi.org/DOI: 10.1111/cgf.12545
dc.identifier.apacitationGain, J., Merry, B., & Marais, P. (2015). Parallel, realistic and controllable terrain synthesis. <i>Computer Graphics Forum</i>, http://hdl.handle.net/11427/21248en_ZA
dc.identifier.chicagocitationGain, J, B Merry, and P Marais "Parallel, realistic and controllable terrain synthesis." <i>Computer Graphics Forum</i> (2015) http://hdl.handle.net/11427/21248en_ZA
dc.identifier.citationGain, J., Merry, B., & Marais, P. (2015, May). Parallel, realistic and controllable terrain synthesis. In Computer Graphics Forum (Vol. 34, No. 2, pp. 105-116).en_ZA
dc.identifier.issn0167-7055en_ZA
dc.identifier.ris TY - Journal Article AU - Gain, J AU - Merry, B AU - Marais, P AB - The challenge in terrain synthesis for virtual environments is to provide a combination of precise user control over landscape form, with interactive response and visually realistic results. We present a system that builds on parallel pixel-based texture synthesis to enable interactive creation of an output terrain from a database of heightfield exemplars. We also provide modelers with control over height and surrounding slope by means of constraint points and curves; a paint-by-numbers interface for specifying the local character of terrain; coherence controls that allow localization of changes to the synthesized terrain; and copypaste functionality to directly transplant terrain regions. Together these contributions provide a level of realism that, based on user experiments, is indistinguishable from real source terrains; user control sufficient for precise placement of a variety of landforms, such as cliffs, ravines and mesas; and synthesis times of 165ms for a 10242 terrain grid. DA - 2015 DB - OpenUCT DP - University of Cape Town J1 - Computer Graphics Forum LK - https://open.uct.ac.za PB - University of Cape Town PY - 2015 SM - 0167-7055 T1 - Parallel, realistic and controllable terrain synthesis TI - Parallel, realistic and controllable terrain synthesis UR - http://hdl.handle.net/11427/21248 ER - en_ZA
dc.identifier.urihttp://hdl.handle.net/11427/21248
dc.identifier.vancouvercitationGain J, Merry B, Marais P. Parallel, realistic and controllable terrain synthesis. Computer Graphics Forum. 2015; http://hdl.handle.net/11427/21248.en_ZA
dc.languageengen_ZA
dc.publisherWileyen_ZA
dc.publisher.institutionUniversity of Cape Town
dc.sourceComputer Graphics Forumen_ZA
dc.source.urihttp://onlinelibrary.wiley.com/journal/10.1111/(ISSN)1467-8659
dc.subject.otherCategories and Subject Descriptors (according to ACM CCS)
dc.subject.otherI.3.3 [Computer Graphics]
dc.subject.otherThree-Dimensional Graphics and Realism—Texture
dc.titleParallel, realistic and controllable terrain synthesisen_ZA
dc.typeJournal Articleen_ZA
uct.type.filetypeText
uct.type.filetypeImage
uct.type.publicationResearchen_ZA
uct.type.resourceArticleen_ZA
Files
Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
Gain et al 2015.pdf
Size:
48.46 MB
Format:
Adobe Portable Document Format
Description:
License bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
license.txt
Size:
1.72 KB
Format:
Item-specific license agreed upon to submission
Description:
Collections