Enhancing digital heritage archives using gamified annotations

dc.contributor.advisorSuleman, Husseinen_ZA
dc.contributor.authorMaina, Job King'orien_ZA
dc.date.accessioned2018-01-25T06:43:13Z
dc.date.available2018-01-25T06:43:13Z
dc.date.issued2017en_ZA
dc.description.abstractIn the context of digital heritage archives, we find heritage objects having intrinsic contextual and historical information. Capturing all that information is difficult, especially if that effort is left only to the professionals or institutions responsible for those digital heritage archives. In this study, we investigate how digital heritage archives can be enhanced using an annotation framework with a focus on gamification. So far, they have been focused on the collection of information and not really on the collaborative capabilities that they could have. We look at how we can add a collaborative element to an already existing digital heritage archive and incentivise users to engage with it more. This way, the owners present their data as the fixed content of the archive and the viewers are then able to present their contributions as annotations layered on the original work. Therefore, using gamified annotations as a proposed solution, we hypothesise that gamification could play an important role in giving the participants an incentive as to why they should be engaging with the digital heritage archive as well as guiding them to contribute relevant content. Through an experimental study, we found that gamified annotations do affect the number and quality of annotations submitted. We believe a successful implementation of a gamified annotation framework should go a long way to improve viewership, sharing, learning and debate around the content of the said digital heritage archives.en_ZA
dc.identifier.apacitationMaina, J. K. (2017). <i>Enhancing digital heritage archives using gamified annotations</i>. (Thesis). University of Cape Town ,Faculty of Science ,Department of Computer Science. Retrieved from http://hdl.handle.net/11427/26955en_ZA
dc.identifier.chicagocitationMaina, Job King'ori. <i>"Enhancing digital heritage archives using gamified annotations."</i> Thesis., University of Cape Town ,Faculty of Science ,Department of Computer Science, 2017. http://hdl.handle.net/11427/26955en_ZA
dc.identifier.citationMaina, J. 2017. Enhancing digital heritage archives using gamified annotations. University of Cape Town.en_ZA
dc.identifier.ris TY - Thesis / Dissertation AU - Maina, Job King'ori AB - In the context of digital heritage archives, we find heritage objects having intrinsic contextual and historical information. Capturing all that information is difficult, especially if that effort is left only to the professionals or institutions responsible for those digital heritage archives. In this study, we investigate how digital heritage archives can be enhanced using an annotation framework with a focus on gamification. So far, they have been focused on the collection of information and not really on the collaborative capabilities that they could have. We look at how we can add a collaborative element to an already existing digital heritage archive and incentivise users to engage with it more. This way, the owners present their data as the fixed content of the archive and the viewers are then able to present their contributions as annotations layered on the original work. Therefore, using gamified annotations as a proposed solution, we hypothesise that gamification could play an important role in giving the participants an incentive as to why they should be engaging with the digital heritage archive as well as guiding them to contribute relevant content. Through an experimental study, we found that gamified annotations do affect the number and quality of annotations submitted. We believe a successful implementation of a gamified annotation framework should go a long way to improve viewership, sharing, learning and debate around the content of the said digital heritage archives. DA - 2017 DB - OpenUCT DP - University of Cape Town LK - https://open.uct.ac.za PB - University of Cape Town PY - 2017 T1 - Enhancing digital heritage archives using gamified annotations TI - Enhancing digital heritage archives using gamified annotations UR - http://hdl.handle.net/11427/26955 ER - en_ZA
dc.identifier.urihttp://hdl.handle.net/11427/26955
dc.identifier.vancouvercitationMaina JK. Enhancing digital heritage archives using gamified annotations. [Thesis]. University of Cape Town ,Faculty of Science ,Department of Computer Science, 2017 [cited yyyy month dd]. Available from: http://hdl.handle.net/11427/26955en_ZA
dc.language.isoengen_ZA
dc.publisher.departmentDepartment of Computer Scienceen_ZA
dc.publisher.facultyFaculty of Scienceen_ZA
dc.publisher.institutionUniversity of Cape Town
dc.subject.otherComputer Scienceen_ZA
dc.subject.otherDigital Archivingen_ZA
dc.titleEnhancing digital heritage archives using gamified annotationsen_ZA
dc.typeMaster Thesis
dc.type.qualificationlevelMasters
dc.type.qualificationnameMScen_ZA
uct.type.filetypeText
uct.type.filetypeImage
uct.type.publicationResearchen_ZA
uct.type.resourceThesisen_ZA
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