Gamers in Ganglands : the ecology of gaming and participation amongst a select group of children in Ocean View, Cape Town

dc.contributor.advisorWalton, Marionen_ZA
dc.contributor.authorVenter, Marija Anjaen_ZA
dc.date.accessioned2015-01-11T04:58:14Z
dc.date.available2015-01-11T04:58:14Z
dc.date.issued2012en_ZA
dc.descriptionIncludes abstract.en_ZA
dc.descriptionIncludes bibliographical references.en_ZA
dc.description.abstractThis dissertation explores the contextual meanings of digital gaming for a group of children from the resource-constrained township of Ocean View, situated 45km outside of Cape Town. I document the domestication (Silverstone & Haddon, 1996) of mobile phones and PlayStations as technologies for gaming in this context, showing how the children appropriated the games technologies much as other household media are domesticated, in a process of double articulation.en_ZA
dc.identifier.apacitationVenter, M. A. (2012). <i>Gamers in Ganglands : the ecology of gaming and participation amongst a select group of children in Ocean View, Cape Town</i>. (Thesis). University of Cape Town ,Faculty of Humanities ,Centre for Film and Media Studies. Retrieved from http://hdl.handle.net/11427/12054en_ZA
dc.identifier.chicagocitationVenter, Marija Anja. <i>"Gamers in Ganglands : the ecology of gaming and participation amongst a select group of children in Ocean View, Cape Town."</i> Thesis., University of Cape Town ,Faculty of Humanities ,Centre for Film and Media Studies, 2012. http://hdl.handle.net/11427/12054en_ZA
dc.identifier.citationVenter, M. 2012. Gamers in Ganglands : the ecology of gaming and participation amongst a select group of children in Ocean View, Cape Town. University of Cape Town.en_ZA
dc.identifier.ris TY - Thesis / Dissertation AU - Venter, Marija Anja AB - This dissertation explores the contextual meanings of digital gaming for a group of children from the resource-constrained township of Ocean View, situated 45km outside of Cape Town. I document the domestication (Silverstone & Haddon, 1996) of mobile phones and PlayStations as technologies for gaming in this context, showing how the children appropriated the games technologies much as other household media are domesticated, in a process of double articulation. DA - 2012 DB - OpenUCT DP - University of Cape Town LK - https://open.uct.ac.za PB - University of Cape Town PY - 2012 T1 - Gamers in Ganglands : the ecology of gaming and participation amongst a select group of children in Ocean View, Cape Town TI - Gamers in Ganglands : the ecology of gaming and participation amongst a select group of children in Ocean View, Cape Town UR - http://hdl.handle.net/11427/12054 ER - en_ZA
dc.identifier.urihttp://hdl.handle.net/11427/12054
dc.identifier.vancouvercitationVenter MA. Gamers in Ganglands : the ecology of gaming and participation amongst a select group of children in Ocean View, Cape Town. [Thesis]. University of Cape Town ,Faculty of Humanities ,Centre for Film and Media Studies, 2012 [cited yyyy month dd]. Available from: http://hdl.handle.net/11427/12054en_ZA
dc.language.isoengen_ZA
dc.publisher.departmentCentre for Film and Media Studiesen_ZA
dc.publisher.facultyFaculty of Humanitiesen_ZA
dc.publisher.institutionUniversity of Cape Town
dc.subject.otherMedia Theory and Practiceen_ZA
dc.titleGamers in Ganglands : the ecology of gaming and participation amongst a select group of children in Ocean View, Cape Townen_ZA
dc.typeMaster Thesis
dc.type.qualificationlevelMasters
dc.type.qualificationnameMAen_ZA
uct.type.filetypeText
uct.type.filetypeImage
uct.type.publicationResearchen_ZA
uct.type.resourceThesisen_ZA
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