The rationale, design, implementation and evaluation of business simulation gaming as a tool for management learning

dc.contributor.authorWegner, Trevoren_ZA
dc.date.accessioned2016-03-21T19:17:45Z
dc.date.available2016-03-21T19:17:45Z
dc.date.issued1978en_ZA
dc.descriptionBibliography: p. 297-302.en_ZA
dc.description.abstractThe concept of Business Simulation Gaming is a relatively new term in the vocabulary of Business educators. This study adopts a Systems Approach to Business Simulation Gaming for the purpose of : (i) creating an overall awareness of the Enlarged Gaming System beyond the mere Implementation phase; and (ii) demonstrating its role as a valuable tool of learning. The four major components of this thesis, namely, the Rationale of Gaming, the Design Process, the Implementation Process and the Evaluation Process, combine to form an integrative whole - the Enlarged Gaming System - in contributing to the stated objectives.en_ZA
dc.identifier.apacitationWegner, T. (1978). <i>The rationale, design, implementation and evaluation of business simulation gaming as a tool for management learning</i>. (Thesis). University of Cape Town ,Faculty of Commerce ,School of Management Studies. Retrieved from http://hdl.handle.net/11427/18076en_ZA
dc.identifier.chicagocitationWegner, Trevor. <i>"The rationale, design, implementation and evaluation of business simulation gaming as a tool for management learning."</i> Thesis., University of Cape Town ,Faculty of Commerce ,School of Management Studies, 1978. http://hdl.handle.net/11427/18076en_ZA
dc.identifier.citationWegner, T. 1978. The rationale, design, implementation and evaluation of business simulation gaming as a tool for management learning. University of Cape Town.en_ZA
dc.identifier.ris TY - Thesis / Dissertation AU - Wegner, Trevor AB - The concept of Business Simulation Gaming is a relatively new term in the vocabulary of Business educators. This study adopts a Systems Approach to Business Simulation Gaming for the purpose of : (i) creating an overall awareness of the Enlarged Gaming System beyond the mere Implementation phase; and (ii) demonstrating its role as a valuable tool of learning. The four major components of this thesis, namely, the Rationale of Gaming, the Design Process, the Implementation Process and the Evaluation Process, combine to form an integrative whole - the Enlarged Gaming System - in contributing to the stated objectives. DA - 1978 DB - OpenUCT DP - University of Cape Town LK - https://open.uct.ac.za PB - University of Cape Town PY - 1978 T1 - The rationale, design, implementation and evaluation of business simulation gaming as a tool for management learning TI - The rationale, design, implementation and evaluation of business simulation gaming as a tool for management learning UR - http://hdl.handle.net/11427/18076 ER - en_ZA
dc.identifier.urihttp://hdl.handle.net/11427/18076
dc.identifier.vancouvercitationWegner T. The rationale, design, implementation and evaluation of business simulation gaming as a tool for management learning. [Thesis]. University of Cape Town ,Faculty of Commerce ,School of Management Studies, 1978 [cited yyyy month dd]. Available from: http://hdl.handle.net/11427/18076en_ZA
dc.language.isoengen_ZA
dc.publisher.departmentSchool of Management Studiesen_ZA
dc.publisher.facultyFaculty of Commerceen_ZA
dc.publisher.institutionUniversity of Cape Town
dc.subject.otherBusiness Simulation Gamingen_ZA
dc.titleThe rationale, design, implementation and evaluation of business simulation gaming as a tool for management learningen_ZA
dc.typeMaster Thesis
dc.type.qualificationlevelMasters
dc.type.qualificationnameMBusScen_ZA
uct.type.filetypeText
uct.type.filetypeImage
uct.type.publicationResearchen_ZA
uct.type.resourceThesisen_ZA
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