Building heritage collections using games on social networks
dc.contributor.advisor | Suleman, Hussein | en_ZA |
dc.contributor.author | Havenga, Michelle | en_ZA |
dc.date.accessioned | 2015-01-07T13:46:08Z | |
dc.date.available | 2015-01-07T13:46:08Z | |
dc.date.issued | 2012 | en_ZA |
dc.description | Includes abstract. | en_ZA |
dc.description | Includes bibliographical references. | en_ZA |
dc.description.abstract | An application on a social network may provide a means to avoid the cost, decrease time and increase scale of operation of heritage preservation by motivating users to supply and process the data. This project uses a Facebook application for the purpose of gathering heritage pictures and useful metadata and tagging. The application was written in Python using the Django Web Framework, connected to Facebook using the Graph API and was hosted on an Amazon Elastic Compute Cloud instance. Motivation techniques to promote user participation were investigated. | en_ZA |
dc.identifier.apacitation | Havenga, M. (2012). <i>Building heritage collections using games on social networks</i>. (Thesis). University of Cape Town ,Faculty of Science ,Department of Computer Science. Retrieved from http://hdl.handle.net/11427/11739 | en_ZA |
dc.identifier.chicagocitation | Havenga, Michelle. <i>"Building heritage collections using games on social networks."</i> Thesis., University of Cape Town ,Faculty of Science ,Department of Computer Science, 2012. http://hdl.handle.net/11427/11739 | en_ZA |
dc.identifier.citation | Havenga, M. 2012. Building heritage collections using games on social networks. University of Cape Town. | en_ZA |
dc.identifier.ris | TY - Thesis / Dissertation AU - Havenga, Michelle AB - An application on a social network may provide a means to avoid the cost, decrease time and increase scale of operation of heritage preservation by motivating users to supply and process the data. This project uses a Facebook application for the purpose of gathering heritage pictures and useful metadata and tagging. The application was written in Python using the Django Web Framework, connected to Facebook using the Graph API and was hosted on an Amazon Elastic Compute Cloud instance. Motivation techniques to promote user participation were investigated. DA - 2012 DB - OpenUCT DP - University of Cape Town LK - https://open.uct.ac.za PB - University of Cape Town PY - 2012 T1 - Building heritage collections using games on social networks TI - Building heritage collections using games on social networks UR - http://hdl.handle.net/11427/11739 ER - | en_ZA |
dc.identifier.uri | http://hdl.handle.net/11427/11739 | |
dc.identifier.vancouvercitation | Havenga M. Building heritage collections using games on social networks. [Thesis]. University of Cape Town ,Faculty of Science ,Department of Computer Science, 2012 [cited yyyy month dd]. Available from: http://hdl.handle.net/11427/11739 | en_ZA |
dc.language.iso | eng | en_ZA |
dc.publisher.department | Department of Computer Science | en_ZA |
dc.publisher.faculty | Faculty of Science | en_ZA |
dc.publisher.institution | University of Cape Town | |
dc.subject.other | Computer Science | en_ZA |
dc.title | Building heritage collections using games on social networks | en_ZA |
dc.type | Master Thesis | |
dc.type.qualificationlevel | Masters | |
dc.type.qualificationname | MSc | en_ZA |
uct.type.filetype | Text | |
uct.type.filetype | Image | |
uct.type.publication | Research | en_ZA |
uct.type.resource | Thesis | en_ZA |
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