The Impact of an Augmented Reality Application on Learning Motivation of Students
| dc.contributor.author | Khan, Tasneem | |
| dc.contributor.author | Johnston, Kevin | |
| dc.contributor.author | Ophoff, Jacques | |
| dc.date.accessioned | 2019-03-27T08:41:33Z | |
| dc.date.available | 2019-03-27T08:41:33Z | |
| dc.date.issued | 2019-02-03 | |
| dc.description.abstract | The research on augmented reality applications in education is still in an early stage, and there is a lack of research on the effects and implications of augmented reality in the field of education. The purpose of this research was to measure and understand the impact of an augmented reality mobile application on the learning motivation of undergraduate health science students at the University of Cape Town. We extend previous research that looked specifically at the impact of augmented reality technology on student learning motivation. The intrinsic motivation theory was used to explain motivation in the context of learning. The attention, relevance, confidence, and satisfaction (ARCS) model guided the understanding of the impact of augmented reality on student motivation, and the Instructional Materials Motivation Survey was used to design the research instrument. The research examined the differences in student learning motivation before and after using the augmented reality mobile application. A total of 78 participants used the augmented reality mobile application and completed the preusage and postusage questionnaires. The results showed that using an augmented reality mobile application increased the learning motivation of students. The attention, satisfaction, and confidence factors of motivation were increased, and these results were found to be significant. Although the relevance factor showed a decrease it proved to be insignificant. | en_US |
| dc.identifier.apacitation | Khan, T., Johnston, K., & Ophoff, J. (2019). The Impact of an Augmented Reality Application on Learning Motivation of Students. <i>Advances in Human-Computer Interaction</i>, 2019 http://hdl.handle.net/11427/29950 | en_ZA |
| dc.identifier.chicagocitation | Khan, Tasneem, Kevin Johnston, and Jacques Ophoff "The Impact of an Augmented Reality Application on Learning Motivation of Students." <i>Advances in Human-Computer Interaction</i> 2019, (2019) http://hdl.handle.net/11427/29950 | en_ZA |
| dc.identifier.citation | Khan, T., Johnston, K., Ophoff, J. 2019-02-03. The Impact of an Augmented Reality Application on Learning Motivation of Students. Advances in Human-Computer Interaction. 2019; | en_ZA |
| dc.identifier.ris | TY - Journal Article AU - Khan, Tasneem AU - Johnston, Kevin AU - Ophoff, Jacques AB - The research on augmented reality applications in education is still in an early stage, and there is a lack of research on the effects and implications of augmented reality in the field of education. The purpose of this research was to measure and understand the impact of an augmented reality mobile application on the learning motivation of undergraduate health science students at the University of Cape Town. We extend previous research that looked specifically at the impact of augmented reality technology on student learning motivation. The intrinsic motivation theory was used to explain motivation in the context of learning. The attention, relevance, confidence, and satisfaction (ARCS) model guided the understanding of the impact of augmented reality on student motivation, and the Instructional Materials Motivation Survey was used to design the research instrument. The research examined the differences in student learning motivation before and after using the augmented reality mobile application. A total of 78 participants used the augmented reality mobile application and completed the preusage and postusage questionnaires. The results showed that using an augmented reality mobile application increased the learning motivation of students. The attention, satisfaction, and confidence factors of motivation were increased, and these results were found to be significant. Although the relevance factor showed a decrease it proved to be insignificant. DA - 2019-02-03 DB - OpenUCT DP - University of Cape Town J1 - Advances in Human-Computer Interaction KW - Augmented Reality KW - Learning Motivation LK - https://open.uct.ac.za PY - 2019 T1 - The Impact of an Augmented Reality Application on Learning Motivation of Students TI - The Impact of an Augmented Reality Application on Learning Motivation of Students UR - http://hdl.handle.net/11427/29950 ER - | en_ZA |
| dc.identifier.uri | https://doi.org/10.1155/2019/7208494 | |
| dc.identifier.uri | http://hdl.handle.net/11427/29950 | |
| dc.identifier.vancouvercitation | Khan T, Johnston K, Ophoff J. The Impact of an Augmented Reality Application on Learning Motivation of Students. Advances in Human-Computer Interaction. 2019;2019 http://hdl.handle.net/11427/29950. | en_ZA |
| dc.language.iso | en | en_US |
| dc.publisher.department | Department of Information Systems | en_US |
| dc.publisher.faculty | Faculty of Commerce | en_US |
| dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | en_US |
| dc.source | Advances in Human-Computer Interaction | en_US |
| dc.source | Advances in Human-Computer Interaction, | |
| dc.source.journalvolume | 2019 | en_US |
| dc.source.uri | https://www.hindawi.com/journals/ahci/ | |
| dc.subject | Augmented Reality | en_US |
| dc.subject | Learning Motivation | en_US |
| dc.title | The Impact of an Augmented Reality Application on Learning Motivation of Students | en_US |
| dc.type | Journal Article | en_US |