Antecedents to the effectiveness of game-based learning environments for the Net generation: A game task fit and flow perspective

dc.contributor.advisorBrown, Irwinen_ZA
dc.contributor.authorMosiane, Segomotsoen_ZA
dc.date.accessioned2017-09-26T14:56:55Z
dc.date.available2017-09-26T14:56:55Z
dc.date.issued2017en_ZA
dc.description.abstractPurpose: There is a general consensus that games are effective as learning tools. There is however, a lack of knowledge regarding what makes games effective as a learning tool. The purpose of this study is therefore to answer the question: what are the antecedents of an effective game-based learning environment for the Net generation? The Net generation comprises individuals who prefer to learn using games as a tool. Aim: The aim of this dissertation is to develop a conceptual framework that reflects the antecedents of an effective game-based learning environment for the Net generation. The conceptual framework combines the IS Success Model, and the Task-Technology Fit and Flow theory. Method: The study used a quantitative method. Data was collected using an online instrument. The study used 125 participants from mainly the United Kingdom, United States and South Africa. The model was validated using confirmatory factor analysis and tested using multiple regression analysis. Key Findings: The identified antecedents of effectiveness are Game-Task Fit and Flow, where Flow consists of Clear Goals, Feedback and Concentration. Additionally, the Use factor in the model is replaced by Perceived Usefulness. The Conceptual Framework can be used as an evaluation tool for effective game-based learning environments for the Net generation.en_ZA
dc.identifier.apacitationMosiane, S. (2017). <i>Antecedents to the effectiveness of game-based learning environments for the Net generation: A game task fit and flow perspective</i>. (Thesis). University of Cape Town ,Faculty of Commerce ,Department of Information Systems. Retrieved from http://hdl.handle.net/11427/25408en_ZA
dc.identifier.chicagocitationMosiane, Segomotso. <i>"Antecedents to the effectiveness of game-based learning environments for the Net generation: A game task fit and flow perspective."</i> Thesis., University of Cape Town ,Faculty of Commerce ,Department of Information Systems, 2017. http://hdl.handle.net/11427/25408en_ZA
dc.identifier.citationMosiane, S. 2017. Antecedents to the effectiveness of game-based learning environments for the Net generation: A game task fit and flow perspective. University of Cape Town.en_ZA
dc.identifier.ris TY - Thesis / Dissertation AU - Mosiane, Segomotso AB - Purpose: There is a general consensus that games are effective as learning tools. There is however, a lack of knowledge regarding what makes games effective as a learning tool. The purpose of this study is therefore to answer the question: what are the antecedents of an effective game-based learning environment for the Net generation? The Net generation comprises individuals who prefer to learn using games as a tool. Aim: The aim of this dissertation is to develop a conceptual framework that reflects the antecedents of an effective game-based learning environment for the Net generation. The conceptual framework combines the IS Success Model, and the Task-Technology Fit and Flow theory. Method: The study used a quantitative method. Data was collected using an online instrument. The study used 125 participants from mainly the United Kingdom, United States and South Africa. The model was validated using confirmatory factor analysis and tested using multiple regression analysis. Key Findings: The identified antecedents of effectiveness are Game-Task Fit and Flow, where Flow consists of Clear Goals, Feedback and Concentration. Additionally, the Use factor in the model is replaced by Perceived Usefulness. The Conceptual Framework can be used as an evaluation tool for effective game-based learning environments for the Net generation. DA - 2017 DB - OpenUCT DP - University of Cape Town LK - https://open.uct.ac.za PB - University of Cape Town PY - 2017 T1 - Antecedents to the effectiveness of game-based learning environments for the Net generation: A game task fit and flow perspective TI - Antecedents to the effectiveness of game-based learning environments for the Net generation: A game task fit and flow perspective UR - http://hdl.handle.net/11427/25408 ER - en_ZA
dc.identifier.urihttp://hdl.handle.net/11427/25408
dc.identifier.vancouvercitationMosiane S. Antecedents to the effectiveness of game-based learning environments for the Net generation: A game task fit and flow perspective. [Thesis]. University of Cape Town ,Faculty of Commerce ,Department of Information Systems, 2017 [cited yyyy month dd]. Available from: http://hdl.handle.net/11427/25408en_ZA
dc.language.isoengen_ZA
dc.publisher.departmentDepartment of Information Systemsen_ZA
dc.publisher.facultyFaculty of Commerceen_ZA
dc.publisher.institutionUniversity of Cape Town
dc.subject.otherInformation Systemsen_ZA
dc.titleAntecedents to the effectiveness of game-based learning environments for the Net generation: A game task fit and flow perspectiveen_ZA
dc.typeMaster Thesis
dc.type.qualificationlevelMasters
dc.type.qualificationnameMComen_ZA
uct.type.filetypeText
uct.type.filetypeImage
uct.type.publicationResearchen_ZA
uct.type.resourceThesisen_ZA
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