The effect of the Nintendo Wii Fit on the balance control and gross motor function of children with spastic hemiplegic cerebral palsy

dc.contributor.advisorJelsma, Jenniferen_ZA
dc.contributor.advisorJelsma, Dorotheeen_ZA
dc.contributor.advisorFerguson, Gillianen_ZA
dc.contributor.authorPronk, Marieke Danielaen_ZA
dc.date.accessioned2014-11-03T08:29:41Z
dc.date.available2014-11-03T08:29:41Z
dc.date.issued2010en_ZA
dc.descriptionIncludes bibliographical references (p.181-200).en_ZA
dc.description.abstractBackground: Balance and postural control are an integral part of gross motor function in activities of daily living. Studies have shown that children with hemiplegic cerebral palsy have poor directional specificity as well as problems with the temporal and spatial modulation of appropriate muscle action in response to balance perturbations. Children with hemiplegia have also been shown to develop direction-specific postural control at a slower pace than typically developing children. Apart from their postural muscle coordination problems, these children have difficulties with sensory integration which contributes to increased reaction time. Research on balance training in children with cerebral palsy has demonstrated that improved balance translates into more effective gross motor function. It appears that postural control mechanisms are still modifiable for children with cerebral palsy even in elementary to middle school ages. Physiotherapy treatment for children with cerebral palsy should therefore involve balance training as a focus of intervention. Literature on balance control and virtual reality rehabilitation justifies investigating the use of a commercially ~vailable gaming system, such as the Nintendo Wii Fit, as a rehabilitation tool to improve balance control and therefore gross motor function in children with cerebral palsy. Objective: To determine the effect of an intervention with the Nintendo Wii Fit on the balance control and gross motor function of children with spastic hemiplegic cerebral palsy.en_ZA
dc.identifier.apacitationPronk, M. D. (2010). <i>The effect of the Nintendo Wii Fit on the balance control and gross motor function of children with spastic hemiplegic cerebral palsy</i>. (Thesis). University of Cape Town ,Faculty of Health Sciences ,Division of Physiotherapy. Retrieved from http://hdl.handle.net/11427/9035en_ZA
dc.identifier.chicagocitationPronk, Marieke Daniela. <i>"The effect of the Nintendo Wii Fit on the balance control and gross motor function of children with spastic hemiplegic cerebral palsy."</i> Thesis., University of Cape Town ,Faculty of Health Sciences ,Division of Physiotherapy, 2010. http://hdl.handle.net/11427/9035en_ZA
dc.identifier.citationPronk, M. 2010. The effect of the Nintendo Wii Fit on the balance control and gross motor function of children with spastic hemiplegic cerebral palsy. University of Cape Town.en_ZA
dc.identifier.ris TY - Thesis / Dissertation AU - Pronk, Marieke Daniela AB - Background: Balance and postural control are an integral part of gross motor function in activities of daily living. Studies have shown that children with hemiplegic cerebral palsy have poor directional specificity as well as problems with the temporal and spatial modulation of appropriate muscle action in response to balance perturbations. Children with hemiplegia have also been shown to develop direction-specific postural control at a slower pace than typically developing children. Apart from their postural muscle coordination problems, these children have difficulties with sensory integration which contributes to increased reaction time. Research on balance training in children with cerebral palsy has demonstrated that improved balance translates into more effective gross motor function. It appears that postural control mechanisms are still modifiable for children with cerebral palsy even in elementary to middle school ages. Physiotherapy treatment for children with cerebral palsy should therefore involve balance training as a focus of intervention. Literature on balance control and virtual reality rehabilitation justifies investigating the use of a commercially ~vailable gaming system, such as the Nintendo Wii Fit, as a rehabilitation tool to improve balance control and therefore gross motor function in children with cerebral palsy. Objective: To determine the effect of an intervention with the Nintendo Wii Fit on the balance control and gross motor function of children with spastic hemiplegic cerebral palsy. DA - 2010 DB - OpenUCT DP - University of Cape Town LK - https://open.uct.ac.za PB - University of Cape Town PY - 2010 T1 - The effect of the Nintendo Wii Fit on the balance control and gross motor function of children with spastic hemiplegic cerebral palsy TI - The effect of the Nintendo Wii Fit on the balance control and gross motor function of children with spastic hemiplegic cerebral palsy UR - http://hdl.handle.net/11427/9035 ER - en_ZA
dc.identifier.urihttp://hdl.handle.net/11427/9035
dc.identifier.vancouvercitationPronk MD. The effect of the Nintendo Wii Fit on the balance control and gross motor function of children with spastic hemiplegic cerebral palsy. [Thesis]. University of Cape Town ,Faculty of Health Sciences ,Division of Physiotherapy, 2010 [cited yyyy month dd]. Available from: http://hdl.handle.net/11427/9035en_ZA
dc.language.isoengen_ZA
dc.publisher.departmentDivision of Physiotherapyen_ZA
dc.publisher.facultyFaculty of Health Sciencesen_ZA
dc.publisher.institutionUniversity of Cape Town
dc.subject.otherPhysiotherapyen_ZA
dc.titleThe effect of the Nintendo Wii Fit on the balance control and gross motor function of children with spastic hemiplegic cerebral palsyen_ZA
dc.typeMaster Thesis
dc.type.qualificationlevelMasters
dc.type.qualificationnameMScen_ZA
uct.type.filetypeText
uct.type.filetypeImage
uct.type.publicationResearchen_ZA
uct.type.resourceThesisen_ZA
Files
Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
thesis_hsf_2010_pronk_m_d (1).pdf
Size:
13.07 MB
Format:
Adobe Portable Document Format
Description:
Collections