High-level control of agent-based crowds by means of general constraints
Master Thesis
2009
Permanent link to this Item
Authors
Journal Title
Link to Journal
Journal ISSN
Volume Title
Publisher
Publisher
University of Cape Town
Department
Faculty
License
Series
Abstract
The use of computer-generated crowds in visual effects has grown tremendously since the warring armies of virtual ores and elves were seen in The Lord of the Rings. These crowds are generated by agent-based simulations, where each agent has the ability to reason and act for itself. This autonomy is effective at automatically producing realistic, complex group behaviour but leads to problems in controlling the crowds. Due to interaction between crowd members, the link between the behaviour of the individual and that of the whole crowd is not obvious. The control of a crowd’s behaviour is, therefore time consuming and frustrating, as manually editing the behaviour of individuals is often the only control approach available. This problem of control has not been widely addressed in crowd simulation research.
Description
Includes bibliographical references (p. 132-137).
Keywords
Reference:
Jacka, D. 2009. High-level control of agent-based crowds by means of general constraints. University of Cape Town.