dc.contributor.advisor |
Marais, Patrick |
en_ZA |
dc.contributor.advisor |
Faltenbacher, Andreas |
en_ZA |
dc.contributor.author |
Wood, Daniel
|
en_ZA |
dc.date.accessioned |
2014-11-05T03:57:28Z |
|
dc.date.available |
2014-11-05T03:57:28Z |
|
dc.date.issued |
2014 |
en_ZA |
dc.identifier.citation |
Wood, D. 2014. Fast galactic structure finding using graphics processing units. University of Cape Town. |
en_ZA |
dc.identifier.uri |
http://hdl.handle.net/11427/9201
|
|
dc.description |
Includes bibliographical references. |
en_ZA |
dc.description.abstract |
Cosmological simulations are used by astronomers to investigate large scale structure formation and galaxy evolution. Structure finding, that is, the discovery of gravitationally-bound objects such as dark matter halos, is a crucial step in many such simulations. During recent years, advancing computational capacity has lead to halo-finders needing to manage increasingly larger simulations. As a result, many multi-core solutions have arisen in an attempt to process these simulations more efficiently. However, a many-core approach to the problem using graphics processing units (GPUs) appears largely unexplored. Since these simulations are inherently n-body problems, they contain a high degree of parallelism, which makes them very well suited to a GPU architecture. Therefore, it makes sense to determine the potential for further research in halo-finding algorithms on a GPU. |
en_ZA |
dc.language.iso |
eng |
en_ZA |
dc.title |
Fast galactic structure finding using graphics processing units |
en_ZA |
dc.type |
Master Thesis |
|
uct.type.publication |
Research |
en_ZA |
uct.type.resource |
Thesis
|
en_ZA |
dc.publisher.institution |
University of Cape Town |
|
dc.publisher.faculty |
Faculty of Science |
en_ZA |
dc.publisher.department |
Department of Computer Science |
en_ZA |
dc.type.qualificationlevel |
Masters |
|
dc.type.qualificationname |
MSc |
en_ZA |
uct.type.filetype |
Text |
|
uct.type.filetype |
Image |
|
dc.identifier.apacitation |
Wood, D. (2014). <i>Fast galactic structure finding using graphics processing units</i>. (Thesis). University of Cape Town ,Faculty of Science ,Department of Computer Science. Retrieved from http://hdl.handle.net/11427/9201 |
en_ZA |
dc.identifier.chicagocitation |
Wood, Daniel. <i>"Fast galactic structure finding using graphics processing units."</i> Thesis., University of Cape Town ,Faculty of Science ,Department of Computer Science, 2014. http://hdl.handle.net/11427/9201 |
en_ZA |
dc.identifier.vancouvercitation |
Wood D. Fast galactic structure finding using graphics processing units. [Thesis]. University of Cape Town ,Faculty of Science ,Department of Computer Science, 2014 [cited yyyy month dd]. Available from: http://hdl.handle.net/11427/9201 |
en_ZA |
dc.identifier.ris |
TY - Thesis / Dissertation
AU - Wood, Daniel
AB - Cosmological simulations are used by astronomers to investigate large scale structure formation and galaxy evolution. Structure finding, that is, the discovery of gravitationally-bound objects such as dark matter halos, is a crucial step in many such simulations. During recent years, advancing computational capacity has lead to halo-finders needing to manage increasingly larger simulations. As a result, many multi-core solutions have arisen in an attempt to process these simulations more efficiently. However, a many-core approach to the problem using graphics processing units (GPUs) appears largely unexplored. Since these simulations are inherently n-body problems, they contain a high degree of parallelism, which makes them very well suited to a GPU architecture. Therefore, it makes sense to determine the potential for further research in halo-finding algorithms on a GPU.
DA - 2014
DB - OpenUCT
DP - University of Cape Town
LK - https://open.uct.ac.za
PB - University of Cape Town
PY - 2014
T1 - Fast galactic structure finding using graphics processing units
TI - Fast galactic structure finding using graphics processing units
UR - http://hdl.handle.net/11427/9201
ER -
|
en_ZA |