Multitouch-based collaborative pre-visualisation for computer animation

 

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dc.contributor.advisor Gain, James en_ZA
dc.contributor.advisor Marais, Patrick en_ZA
dc.contributor.author Lwabona, Kwegyir (Bilo) en_ZA
dc.date.accessioned 2016-07-20T07:02:04Z
dc.date.available 2016-07-20T07:02:04Z
dc.date.issued 2016 en_ZA
dc.identifier.citation Lwabona, K.(. 2016. Multitouch-based collaborative pre-visualisation for computer animation. Thesis. University of Cape Town ,Faculty of Science ,Department of Computer Science. http://hdl.handle.net/11427/20501 en_ZA
dc.identifier.uri http://hdl.handle.net/11427/20501
dc.description.abstract Computer animated pre-visualisation occurs at an early stage of visualising scenes in low-fidelity. This is a collaborative process, in which directors communicate with animators how shot sequences will occur. Producers also take notes to approximate costs and other stakeholders may give further input. The problem with this approach is that the improvement cycles can take a long time, making the process take exponentially longer with more iterations of improvement. Our aim is to create a system that reduces this time, while keeping every stakeholder of the animation on the same page. We have constructed a multitouch-enabled system for low-fidelity, animated 3D pre-visualisation. This tool runs on a single, large multitouch table and caters for simultaneous input from multiple users, to better support collaboration. Users can navigate the virtual environment, place and manipulate 3d objects in the scene, as well as animate them, all using multitouch. The system was constructed using the user-centred systems design (UCSD) methodology. After several iterations of development, we performed a qualitative evaluation of the _nal system using two groups, one consisting of film makers and the other consisting of software developers, and concluded with interviews to get qualitative feedback about our pre-visualisation tool. Both groups suggested that the system's setup promoted collaboration and communication, which is important early on in the planning phase of film creation. However, both groups agreed that such a tool is only useful for low-fidelity pre-visualisation, as it might become "cumbersome" to perform detailed animations using multitouch input. Furthermore, the system was often too dependent on the viewpoint, which was a single user task, effectively minimizing the amount of work that could actually be done by collaborative users simultaneously. This study highlights the potential of a multitouch, collaborative pre-visualisation tool. en_ZA
dc.language.iso eng en_ZA
dc.subject.other Computer Science en_ZA
dc.title Multitouch-based collaborative pre-visualisation for computer animation en_ZA
dc.type Master Thesis
uct.type.publication Research en_ZA
uct.type.resource Thesis en_ZA
dc.publisher.institution University of Cape Town
dc.publisher.faculty Faculty of Science en_ZA
dc.publisher.department Department of Computer Science en_ZA
dc.type.qualificationlevel Masters
dc.type.qualificationname MSc en_ZA
uct.type.filetype Text
uct.type.filetype Image
dc.identifier.apacitation Lwabona, K. (. (2016). <i>Multitouch-based collaborative pre-visualisation for computer animation</i>. (Thesis). University of Cape Town ,Faculty of Science ,Department of Computer Science. Retrieved from http://hdl.handle.net/11427/20501 en_ZA
dc.identifier.chicagocitation Lwabona, Kwegyir (Bilo). <i>"Multitouch-based collaborative pre-visualisation for computer animation."</i> Thesis., University of Cape Town ,Faculty of Science ,Department of Computer Science, 2016. http://hdl.handle.net/11427/20501 en_ZA
dc.identifier.vancouvercitation Lwabona K(. Multitouch-based collaborative pre-visualisation for computer animation. [Thesis]. University of Cape Town ,Faculty of Science ,Department of Computer Science, 2016 [cited yyyy month dd]. Available from: http://hdl.handle.net/11427/20501 en_ZA
dc.identifier.ris TY - Thesis / Dissertation AU - Lwabona, Kwegyir (Bilo) AB - Computer animated pre-visualisation occurs at an early stage of visualising scenes in low-fidelity. This is a collaborative process, in which directors communicate with animators how shot sequences will occur. Producers also take notes to approximate costs and other stakeholders may give further input. The problem with this approach is that the improvement cycles can take a long time, making the process take exponentially longer with more iterations of improvement. Our aim is to create a system that reduces this time, while keeping every stakeholder of the animation on the same page. We have constructed a multitouch-enabled system for low-fidelity, animated 3D pre-visualisation. This tool runs on a single, large multitouch table and caters for simultaneous input from multiple users, to better support collaboration. Users can navigate the virtual environment, place and manipulate 3d objects in the scene, as well as animate them, all using multitouch. The system was constructed using the user-centred systems design (UCSD) methodology. After several iterations of development, we performed a qualitative evaluation of the _nal system using two groups, one consisting of film makers and the other consisting of software developers, and concluded with interviews to get qualitative feedback about our pre-visualisation tool. Both groups suggested that the system's setup promoted collaboration and communication, which is important early on in the planning phase of film creation. However, both groups agreed that such a tool is only useful for low-fidelity pre-visualisation, as it might become "cumbersome" to perform detailed animations using multitouch input. Furthermore, the system was often too dependent on the viewpoint, which was a single user task, effectively minimizing the amount of work that could actually be done by collaborative users simultaneously. This study highlights the potential of a multitouch, collaborative pre-visualisation tool. DA - 2016 DB - OpenUCT DP - University of Cape Town LK - https://open.uct.ac.za PB - University of Cape Town PY - 2016 T1 - Multitouch-based collaborative pre-visualisation for computer animation TI - Multitouch-based collaborative pre-visualisation for computer animation UR - http://hdl.handle.net/11427/20501 ER - en_ZA


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